Raft is a build system for C++ used to manage a C++ project’s dependencies and compilation. Raft is a node.js command line tool written in TypeScript. It is an open-source project and can be found on ILD Games LLC’s github page here .
Myself and one other developer created Raft to assist in development of games using the Ancona game engine we also wrote.
As an example of how it works: Our game (Squatbot) has 3 major dependencies:
When initiating the first compile of Squatbot, Raft will pull down the source code for the dependencies and compile them for the platform and architecture specified. It would then compile Squatbot using the versions of its dependencies it just compiled.
This system allowed for quick checking of issues in a dependency’s source code and can allow changes to a dependency’s code and immediately compiled and used by Squatbot.
Primary responsibilities included: