Tucker J. Lein
Rockstar Games – Game Development Studio – New York, NY
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As a member of the Commerce Online Services team, I work on various backend web services to support features such as the GTA+ subscription service, the underlying entitlements system for verifying Rockstar player's purchases, and 3rd party integration with industry partners (including Sony, Microsoft, Valve, and Epic Games) using C# .NET.
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I also maintain core commerce functionality in the RAGE C++ game engine (used by GTA5, RDR2, and GTA6) including virtual currency purchasing and various in-game store features.
Hawthorne – E-Commerce Startup – New York, NY
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Developed critical workflows for Hawthorne's e-commerce web platform such as product catalog, account management, and A/B testing integrations using NextJS, VueJS, and PHP
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Worked alongside growth and marketing teams to deliver ad-hoc features with rapid turn around for end-of-month revenue pushes
innRoad – Hotel Management Software – New York, NY
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Oversaw team of 5 engineers integrating functionality between innRoad and 3rd party service VRBO, allowing innRoad customers to seamlessly offer reservations on VRBO and its affiliates
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Contributed to core backend API communication layer used by all 3rd party integrations within innRoad
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Led development effort to provide comprehensive performance logging in innRoad's core legacy application
ILD Games LLC – Game Development Studio – Madison, WI & Evergreen, CO
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Co-Founder and lead engineer, in charge of programming efforts on all games and tools created by ILD Games LLC
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Primary programmer on mobile game Squatbot (see projects section)
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Primary programmer on canceled game designed for console and PC platforms using Unity and C#
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Created / maintained technology to facilitate game development including a C++ engine, editor, and C++ build system
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Managed LLC incorporation, independent contractor relationships, and relationships with other businesses
Epic Systems – Electronic Medical Software – Verona, WI
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Led development to overhaul aesthetic of the primary workflow used by registration staff at hospitals across the world
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Analyzed customer configurations to ensure all changes were backwards compatible for all customers
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Led development on Financial Assistance administrator module on web client, server, and database functionality
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Migrated legacy client modules from Visual Basic 6 to an in-house C# web framework
Dusk Games – Game Development Studio – Denver, CO
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One month contractor, implemented Menu UI systems for an iPhone video game using Unity and C#
Booz Allen Hamilton – Defense Contractor – Arlington, VA
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Created a web application for tracking various metrics of individual developers on the team using TFS and C#
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Mobile platformer video game for Android and iOS
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Primary gameplay, tools, and UI developer and coordinated builds / app store releases
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Developed iOS compatibility which required contributions to open source graphics library (SFML) used by Squatbot
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Integrated 3rd party services into the game for social features
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Game editor created with node.js, Angular, TypeScript, and Electron used to make the mobile game Squatbot
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Worked directly with end-users to identify slow workflows and plan development that maximized designer efficiency