Tucker J. Lein
        
        
            
            
                Rockstar Games – Game Development Studio – New York, NY
            
            
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                    As a member of the Commerce Online Services team, I work on various backend web services to support features such as the GTA+ subscription service, the underlying entitlements system for verifying Rockstar player's purchases, and 3rd party integration with industry partners (including Sony, Microsoft, Valve, and Epic Games) using C# .NET.
                
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                    I also maintain core commerce functionality in the RAGE C++ game engine (used by GTA5, RDR2, and GTA6) including virtual currency purchasing and various in-game store features.
                
 
        
            
            
                Hawthorne – E-Commerce Startup – New York, NY
            
            
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                    Developed critical workflows for Hawthorne's e-commerce web platform such as product catalog, account management, and A/B testing integrations using NextJS, VueJS, and PHP
                
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                    Worked alongside growth and marketing teams to deliver ad-hoc features with rapid turn around for end-of-month revenue pushes
                
 
        
            
            
                innRoad – Hotel Management Software – New York, NY
            
            
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                    Oversaw team of 5 engineers integrating functionality between innRoad and 3rd party service VRBO, allowing innRoad customers to seamlessly offer reservations on VRBO and its affiliates
                
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                    Contributed to core backend API communication layer used by all 3rd party integrations within innRoad
                
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                    Led development effort to provide comprehensive performance logging in innRoad's core legacy application
                
 
        
            
            
                ILD Games LLC – Game Development Studio – Madison, WI & Evergreen, CO
            
            
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                    Co-Founder and lead engineer, in charge of programming efforts on all games and tools created by ILD Games LLC
                
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                    Primary programmer on mobile game Squatbot (see projects section)
                
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                    Primary programmer on canceled game designed for console and PC platforms using Unity and C#
                
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                    Created / maintained technology to facilitate game development including a C++ engine, editor, and C++ build system
                
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                    Managed LLC incorporation, independent contractor relationships, and relationships with other businesses
                
 
        
            
            
                Epic Systems – Electronic Medical Software – Verona, WI
            
            
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                    Led development to overhaul aesthetic of the primary workflow used by registration staff at hospitals across the world
                    
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                            Analyzed customer configurations to ensure all changes were backwards compatible for all customers
                        
 
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                    Led development on Financial Assistance administrator module on web client, server, and database functionality
                
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                    Migrated legacy client modules from Visual Basic 6 to an in-house C# web framework
                
 
        
            
            
                Dusk Games – Game Development Studio – Denver, CO
            
            
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                    One month contractor, implemented Menu UI systems for an iPhone video game using Unity and C#
                
 
        
            
            
                Booz Allen Hamilton – Defense Contractor – Arlington, VA
            
            
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                    Created a web application for tracking various metrics of individual developers on the team using TFS and C#
                
 
        
        
            
            
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                    Mobile platformer video game for Android and iOS
                
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                    Primary gameplay, tools, and UI developer and coordinated builds / app store releases
                
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                    Developed iOS compatibility which required contributions to open source graphics library (SFML) used by Squatbot
                
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                    Integrated 3rd party services into the game for social features
                
 
        
            
            
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                    Game editor created with node.js, Angular, TypeScript, and Electron used to make the mobile game Squatbot
                
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                    Worked directly with end-users to identify slow workflows and plan development that maximized designer efficiency